Emmanuel Henné
Concept, art direction, design
Saarbrücken, Germany
Summary
More than 25 years as a professional artist in both advertisement and games, as lead artist, head of design and art director.
Started when low poly meant 300, not 3000 :D
Skills
GamedesignLow-poly ModelingDigital SculptingPBR Texturing3D ModelingPhotoshopCinema4DBlenderQuixel MixerUnity3D3D AnimationCompositingVideo EditingUser Interface DesignMedical IllustrationDigital PaintingIllustrationLightingConcept ArtStorytellingPhysically Based RenderingAdobe After Effects
Software proficiency

Blender

LightWave 3D

Cinema 4D

Quixel Mixer

Photoshop

3DCoat

Procreate

Unity