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Emmanuel Henné
Emmanuel Henné
Concept, art direction, design
Saarbrücken, Germany

Summary

More than 25 years as a professional artist in both advertisement and games, as lead artist, head of design and art director.
Started when low poly meant 300, not 3000 :D

Skills

GamedesignLow-poly ModelingDigital SculptingPBR Texturing3D ModelingPhotoshopCinema4DBlenderQuixel MixerUnity3D3D AnimationCompositingVideo EditingUser Interface DesignMedical IllustrationDigital PaintingIllustrationLightingConcept ArtStorytellingPhysically Based RenderingAdobe After Effects

Software proficiency

Blender
Blender
LightWave 3D
LightWave 3D
Cinema 4D
Cinema 4D
Quixel Mixer
Quixel Mixer
Photoshop
Photoshop
3DCoat
3DCoat
Procreate
Procreate
Unity
Unity